The Outer Worlds Is What Fallout 76 Should've Been Start
Scour the internet for any article on The Outer Worlds and you’ll be hard-pressed to avoid mentions of Bethesda’s Fallout games, those immersive post-apocalyptic FPS/RPG hybrids which seem inexorably linked to Obsidian Entertainment’s newest IP.
While this doesn't represent Obsidian’s first rodeo with the genre — they helmed the critically-acclaimed Fallout: New Vegas, a well-received franchise spinoff which also contained a considerable amount of radroach-sized bugs throughout — their newest title can't help but pointedly face off with last year’s launch of Fallout 76.
Obsidian themselves really have nothing to do with Bethesda’s latest divisive game-as-a-service foray, and their recent buyout by Microsoft Studios would soon herald the announcement of the single-player open-world title The Outer Worlds.
Incorporating an action-RPG core with a vibrant alien environment to explore, The Outer Worlds looks fit to finally serve those players disappointed with Fallout 76’s instanced online shenanigans, offering up a familiar but highly polished set of mechanics in the portion of its playable campaign made available to select press.
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